![]() ![]() And I was too lazy to write a C wrapper for P/Invoke. But these C++ header files point to a perfect solution - parse file and implement my own UnityFS parser/reader. Since it was compiled with Microsoft Visual C++ 2010, I was unable to use it directly(C++ ABI constantly changes with every MSVC release). Luckily this toolkit provides some API and documentation. I tried the command line support but failed (maybe I was too stupid). However, acquiring thousands of texture assets from 2000+ isolated files is not an easy job. It did a great job extracting resources I needed graphically. Then I turned to a tool called Unity Assets Bundle Extractor. ![]() Since resource extraction has not been implemented at this moment, Disunity couldn’t be my choice. Disunity has been refactored, and remaining work is still in progress (at least the moment I write this article). I thought I could extract assets I needed with existing tools (e.g. DISCLAIMER: I will not tell you details about encryption.
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